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This aspect proved demanding for Miyazaki, partly because of his fear that Sony would ask the team to lower the difficulty in order to make the game more accessible.Īnnounced in 2008, early reactions to the Demon's Souls demo were seen as negative, and the game's high difficulty prompted Sony to pass on publishing the game outside of Japan. The game's difficulty was intended to both evoke classic video games and provide a sense of challenge and accomplishment for players. Despite such issues, FromSoftware designer Hidetaka Miyazaki was able to take over the project and helped to turn the game into what it eventually became.
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The game's early development was troubled due to a lack of coherent vision. Online multiplayer allows both player cooperation and world invasions featuring player versus player combat. Gameplay has players navigating five different worlds from a hub called the Nexus, with a heavy emphasis on challenging combat and mechanics surrounding player death and respawning. Players take on the role of a hero brought to Boletaria to kill its fallen king Allant and pacify the Old One. The game is referred to as a spiritual successor to FromSoftware's King's Field series.ĭemon's Souls is set in Boletaria, a kingdom consumed by a dark being called the Old One, following its release through the use of forbidden Soul Arts.
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It was published in Japan by Sony Computer Entertainment in February, in North America by Atlus USA in October, and in PAL territories by Namco Bandai Partners in June 2010. Demon's Souls is a 2009 action role-playing game developed by FromSoftware for the PlayStation 3 under the supervision of Japan Studio.
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